These three numbers don’t have to be the same, and you can always be creative with them.Īs mentioned earlier, you can adjust body parts AND clothing meshes. Likewise, a scale of 0.5, 0.5, 0.5 scales the size of the mesh by half the original size. The scale value is a multiplier so a scale of 2,2,2 scales the size of the mesh by 2x in the X,Y,Z. However, the Z axis is always along the length of the bone. ![]() In other words, how the X and Y axes are oriented (if they move left to right or front to back) varies depending on the bone. Note: On IMVU Studio, the X, Y, and Z are relative to the bone, not world space. In the three-dimensions, there are X axis, Y axis, and Z axis. Adjust the scale value by typing in numbers in the text fields.Go to the “Scale” section on the left column.Then, how do you add a scaler to a mesh product? Let’s try scaling a head. This means that you can scale your mesh without worrying about whether accessories and hair products will be broken. You can also make the scalers apply to accessories whose skeletons happen to be attached to the bone. This means you can make any body part bigger or smaller, longer or shorter, thicker or slimmer. Scalers can be applied to one or more bones and scale the vertices weighted to them and change the shape of the mesh. An avatar consists of bones, which affect the mesh that covers them. ![]() So, how do scalers work? Let’s say we want to apply scalers to an avatar. Scalers can only be applied to avatars and avatar clothing products, meaning they cannot be used for furniture. If you haven’t, it’s highly recommended for you to watch it beforehand for easier understanding.įirst, what is a scaler ? Scalers allow you to resize and manipulate the width, length, and height of a mesh. Note: This article assumes that you have watched/read the tutorial about Skeleton first. And a couple of principles you need to keep in mind during this process.How to add a scaler to a mesh product or make a scaler-only product,. ![]() In this tutorial, you will learn about scalers.
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